

They do not seem to have sexes, and so two beavers in the same lodge with downtime and an empty lodge space will produce a child. Note: the only way to get more beavers is to produce more beavers. As far as my games have gone, beavers will not produce new beavers if there is not adequate room! This also means that overbuilding housing can cause a baby beaver boom. Providing adequate housing for our beavers is also important because Folktails will reproduce when there is extra housing. Housing provides comfort, which is a stat in the Well-being group. When it is time to sleep, beavers will sleep anywhere they want, though they prefer to sleep in proper housing. Children, of course, need time to mature into adults. Adults are your working population, and they can produce more children. After their well-being stated above, there are other important beaver-related information to cover.īeaver population is broken down into “adults” and “children”.
#TIMBERBORN CHILDREN HOW TO#
Beaver Basics and Other Resources How to get more Beavers? Let’s Talk Beavers:īeavers are, by definition, our most valuable resource. Maximizing well-being isn’t incredibly complicated, and is very rewarding. Individual beavers can be clicked on to assess their individual well-being, as well as clicking within a district will show the overall well-being of the district. Nutrition 1 requires beavers to be eating carrots, while Nutrition 2 will be satisfied if they have grilled potatoes. Each one is satisfied by a specific requirement, and there are no overlaps (as far as I can tell). Timberborn Beaver BasicsĮach individual stat comes with a bonus, varying from +% life expectancy to +% move speed. The thing about happiness is that it has multiple requirements, and comes with a handy-dandy sheet, which is available by clicking on the happiness stat. The higher the score, the more productive our little industrious water dwarves will be. Happiness is the overall score that determines how content the population is. However, the platform can be unlocked before planks can be created, leading to an unlocked tech that can not be built.

in order to create a platform, planks are required. Be warned that some things can be unlocked out of order: i.e.

New buildings can be unlocked using these points. SCIENCE is created by inventors and stored as points. potatoes become food when they are grilled.Some various goods are building materials, i.e., logs can be milled into planks, the first advanced good needed. Some various goods are some kind of inbetween in a production chain, i.e. Various goods is an overarching term for a lot of other goods that are available to be produced and stored. Without them, there is no growth - Various Goods: These three make up the backbone of your beavers civilization. Later on, food will become more available as wheat and potato fields cover the land. In the early game, berries harvested from berry bushes will keep your early populations running. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. Food:įood is the stuff that keeps your beavers beavering. Logs are harvested from trees, with varying returns based on tree types. Logs are raw timber, which can be used to make most basic buildings, and can be processed into planks and then into other materials. Beavers will die of thirst without stored water. This is not all available water, as water trapped in a reservoir is a different resource. This is the overview of the amount of water you have saved for when drought comes. Stored water is the amount of water your beavers have stored in water towers across the town. We are going to break them down in reverse order. Well-being | Science | Various Goods | Food | Logs | Stored Water There are some mechanics that I struggled with, and I want to pass on my knowledge to others so that they don’t have to go through the same struggles. This guide will hopefully give you some insight into how to work with your beavers to survive and thrive. This industrious tree-munching folk are good at building dams and growing crops, and together, you and them will mold the land to fit your needs: growth of industry by renewable resources. You are about to enter the post-apocalypse where the only survivors are water dwarves, colloquially known as beavers. How to get more beavers? – Timberborn Beaver Basics.Building Pieces – Timberborn Beaver Basics.Rivers, Dams, and Waterways – Timberborn Beaver Basics.Let’s Talk about Hidden Resources – Timberborn Beaver Basics.Basics on Resources -Timberborn Beaver Basics.
